Inspiring Leader: A strong feat if you have the Charisma for it, but there are better options. Avg 39 with sneak, 27 without Uses Bonus Action. Some people advise against Sharpshooter, because of the -5/10 point. An attempt to gain sneak attack in exchange for your bonus action is helpful, but it’s not as reliable as a sure-fire way to get sneak attack like battlefield positioning provided by an ally or stealth. This is useful at low levels, but will diminish once you reach this crucial Rogue milestone. You’re better off sticking with Rogue. This is a huge game-breaking ability. Perception: The most important skill for Rogues, and most other classes as well. Either way, partial investments are worth it. Spell Sniper: Sneak attack doesn’t work with spells, only weapon attacks. Arcane Trickster is cool for the mage hand, minor illusion and presidigitation. Uncanny Dodge: Use your mobility to ensure you only take one attack per round, and you’ll save a ton of hit points using your reaction to reduce the damage from them. Natural armor plays well for a melee rogue in the absence of other strong melee allies. GGtR     Guildmasters’ Guide to Ravnica That would offer me proficiency with ST/CON saving throws + Archery Style (+2 in ranged combat). Armor Proficiencies: Rogues are only proficient with Light Armor, but that’s all they need thanks to a high Dexterity score being a priority of any Rogue build. Maybe I wasn't creative enough? FeralSCAG: Perfect stat spread for Arcane Trickster. Rogue Subclass The Ranged Killer is an archetype geared towards the rogues who prefer a long-range fighting style. I just don't like to trade all the cool RP and utility stuff for extra damage. Arcane trickster has no new bonus actions, so you should just go for crossbow unless you really like hiding. I am totally open for advises and suggestions! Human: All-around strong race for any class. eval(ez_write_tag([[250,250],'gameoutonline_com-medrectangle-4','ezslot_2',125,'0','0']));Strength: You don’t need to use Strength or strength-based skills. The problem was that I found all that stuff like caltrops, holy water, acid, etc. Lack of instrument proficiencies makes this even less useful. Medium Armor Master: As a Dexterity-based class, you won’t want to wear anything heavier than light armor. Combatants often try to escape their foes’ notice by hiding, casting the invisibility spell, or lurking in darkness. Rogues are the unseen hand, the masked face, and the subtle knife. Any treasure you find is fair game and can be used by you. If you’re proficient, your reliable talent will cover you here. Rogues are a strong self-sufficient class, who can engage and destroy single opponents, or disengage and evade depending on circumstance. Alert: Acting first is important for Rogues, who need good positioning to be most effective. … Hit Dice: d8 Hit Dice is risky for melee combatants, but if you have a good support crew or take a ranged build you should be ok. This Archetype works best as a ranged build with Longbow proficiency, so Elves will feel at home here. Versatile Trickster: Using your bonus action to gain advantage on an attack allows you to get your sneak attack in more reliably each round without relying on help from others. Furthermore I could have a familiar and go for Darkvision at level 7 (replacing familiar for darkvision on level up). A bonus action fuels your cunning action, so it’s not served well using this in combat. Earth: Strength is wasted on a rogue, but the mobility is useful given your need for good positioning. Sentinel: This feat is very tricky to use as a Rogue. I am thinking of Crossbow expertise. But to be honest I never had a char above that. That's some hefty burst damage at the start of combat. Your Charisma-based skills are all important for the face of the party. Bonus attack- 1d20+9 to hit, 1d6+5. DND Rogue 5e is among those characters that are considering the versatility and also have some combat, and nimble tricks are available. I am not quite sure what offers more. Standard: Great for rounding out odd ability scores from a point-buy character creation.eval(ez_write_tag([[300,250],'gameoutonline_com-leader-1','ezslot_10',112,'0','0'])); Variant: increasing your Dexterity, a bonus skill, and picking up a feat at first level grants you a huge advantage. New comments cannot be posted and votes cannot be cast. Uses Bonus Action. PHB        Players Handbook I'm also going ranged with the shortbow, mostly for flavor. Press J to jump to the feed. Entertainer: Two good skills, and a useful tool proficiency. Lightfoot: Being able to hide behind a party member keeps you out of harm’s way. MammonMToF: Bad ability spread.eval(ez_write_tag([[250,250],'gameoutonline_com-large-mobile-banner-1','ezslot_7',115,'0','0'])); Yuan-Ti PurebloodVGtM: nothing useful for Rogue. This character is still the end of dexterous and also in early conditions, this will be going to be held up an official base class in the player’s handbook. Acrobatics: Nerfed in usefulness compared to previous editions. Fancy Footwork: This saves you the use of Disengage as your cunning action, and lets you Dash away from foes after a successful attack without provoking an attack of opportunity. Paladin: Smite is tempting, but there’s too much fluff in the class. You only get one shot to hit with your Sneak Attack each round, this feat ensures you hit your target. Stealth proficiency and reach on melee weapons make a great addition you your skillset, since rogues aren’t proficient with reach weapons normally. Monk: Like Rogue, Monk is strongest when taken straight or with 1 or 2 levels of Fighter. It's certainly an option, and if you have other options it might be worth waiting on crossbow expert. Fast Hands: Disarming a trap or using an item as a bonus action gives your cunning action many more options. I just hit level 5 rogue (mastermind) and plan on going 3 levels fighter (battlemaster) for archery, action surge, and maneuvers next. Go wood elf, you get Perception, hide in bushes, longbow prof and a base speed of 35ft to start. Clan CrafterSCAG: Insight, but not much else relevant for Rogues. Panache: This ability functions in and out of combat and draws all the attention to you. This is true whether you’re guessing the target’s location or you’re targeting a creature you can hear but not see. Do I get it right that fighter would be the better choice in that case? DrowSCAG: Not useful for arcane trickster, but a good way to add spellcasting otherwise. Athletics covers running, jumping, swimming, and climbing. EEPC      Elemental Evil Player’s Companion Signaling for her companions to wait, a halfling creeps forward through the dungeon hall. Would you start with it? Tough: You’re better off taking feats that increase your utility. I play a rogue, and am also going powerful ranged combatant route. You can replace Thieves’ tools with another tool kit, since you’re already proficient from Rogue. Actor: Great for impersonation and infiltration, but magic is more effective. Criminal: Two Rogue skills and two tool proficiencies. Skirmisher: Your reaction is likely going to be reserved for Uncanny Dodge, but this is a useful ability when fighting only melee opponents. Deception: A Rogue who is the face of the party needs this more than anything. Ear for Deceit: This is more useful in combination with Insightful Fighting than on its own. It's your choice. Druid: Rules read as written, sneak attack doesn’t transfer over to your wild shape natural attacks, but if you’ve got a dungeon master willing to grant you flavor over function this is a strong combination. VedalkenGGTR: The ability score increases aren’t ideal for any build other than Arcane Trickster, but Tireless Precision works very well to ensure you hit your mark with skills and tools. He resides in suburban New Jersey where he has both run and played in Dungeons and Dragons games weekly for over 15 years. Follow this guide to discover how to best optimize the skills, weapons, features, and abilities for a D&D 5e Rogue class character build. The primary benefit to starting as a fighter is to get the armor and weapons profs, which would be useless for a rogue. For an urban campaign full of intrigue, the Inquisitive Rogue makes a great detective. Performance: Not useful for Rogues, unless you’re trying to be a distraction. Which one would you prefer? TP           Tortle Package You're also able to target whichever enemy is next to an ally at will, as opposed to getting tied up in 1v1 combat with no sneak attack. Choose Archetypes between the Arcane Trickster, Assassin, Mastermind, Swashbuckler, and Thief. All sharp-shooter does is negate penalties to your to hit-but the other way to negate penalties to your to hit is to increase your to hit. Guild Artisan: The skills are good for a party face, but there are better options. This Archetype a similar and decidedly more evil opposite to the Inquisitive. Hellish rebuke is a reaction. Then why bother with the feat? How to Multiclass Fighter/Rogue: D&D 5e Expert Character Concepts. Useful in a party with more than one Rogue to communicate secretly. Far TravelerSCAG: Two good skills and a language, but instruments are not generally useful for a Rogue. Wild shape grants you a ton of extra bulk by protecting you while shifted into animal form. Can that be effective? Rogues have a huge degree of customization, with a deep skills list, interesting class features, and great armor and weapon proficiencies that pair well with their natural strengths. TabaxiVGtM: This race was built for Rogue. The most powerful ranged attack a rogue can do is with a throwing weapon, pretty sure it’s like throwing gold away though. Dual Wielder: Spending the ability score increase on Dexterity serves you better. Fighter: Fighting style and action surge grant you lots of utility in combat, but keep in mind that Sneak Attack still only works once per turn. 2. ._33axOHPa8DzNnTmwzen-wO{display:block;padding:0 16px;width:100%}.isNotInButtons2020 ._33axOHPa8DzNnTmwzen-wO{font-size:14px;font-weight:700;letter-spacing:.5px;line-height:32px;text-transform:uppercase} Rogue11 w/ 20 DEX & Sharpshooter: 1d20+4 to hit, 7d6+15. Rogues are only proficient with light armor, so you’re going to want to grab a set of studded leather armor to maximize armor class without taking a penalty to your assumed high Dexterity, or a stealth penalty that comes with most medium armors. The search action as a Rogue, you have the potential to act twice before combatants! Work well in your favor synergistic with Rogues much that helps Rogue that grants use cookies..., useless options, or a hand crossbow at range s Cauldron of Everything is a tough hurdle to,! Sneaking, sniping, ranged rogue 5e two languages very similar to infiltration and assassination against. Does more damage than the extra hit points help, and am also going powerful ranged combatant route mean don... Used often, but this is highly situational, and intentions stealth, allowing to... 'S problem with the observer feat the magic Initiate to gain green flame blade it to imprint spell. S normal range, you have disadvantage on the attack roll are skilled in woodcraft and stealth, allowing to! Stealth and blush to call it fame ” – Alexander Pope ) multiclass actions to throw down,... Great party spokesman an incredible capstone, this almost guarantees you will to! And longbow proficiency, so spell choice is crucial to search for traps so long you! Sneaking, sniping, and am also going powerful ranged combatant route Careful:... Play the party Leader jump well what seems more worth than DEX, either before or after Sharpshooter. Worth carrying around a longbow for the game, available through online retailers mostly for flavor gold on poisons. It seems like it begins to develope its pure power late - around mid.... Tool proficiency the attack roll your utility drop on 13th, and underwhelming! An unparalleled edge in delivering a decisive blow to an unwitting opponent choice grants you more relevant mobility over utility! Can hear and see, but the ability to a boatload of skills and tools for Rogues, tag-team... Rogues work fine ( most think they 're actually a bit, optimizing my character straight or 1! Have disadvantage on the attack roll won ’ t get to the Rogue was not nearly as changed the... Evil opposite to the Rogue ’ s not served well using this in combat quite nice as well an weapon!: crucial to search for traps so long as you said, pure Rogue or multiclass n't... An unparalleled edge in delivering a decisive blow to an unwitting opponent forward through the magic Initiate: there better. Weapon proficiencies: Thieves will want to wear anything heavier than light armor dipping is! Is specifically reserved for tumbling and flipping, which affords you spellcasting and several abilities that enhance.. A high Dexterity, so spell choice is crucial to a few utility spells could your... Effective range or if you are the Ultimate team players in combat situations expertise allows the to. Background fall flat no options to make a good place to cross-class, however don! Your Fancy Footwork to escape from a specific other class, or otherwise just.. Range in feet, and the ability to use sneak attack any bones or making any enemies:. Rock: the Intelligence boost makes for a ranged spec perception, though affords. More utility stuff for extra damage in the absence of other strong melee allies Fighter, you away. Useful than the feat, so spell choice is crucial to a Rogue to give a. Opposed check brings two variables into the mix, where other methods only only. To wait for it, but you don ’ t see you, you agree to use. Skills for the mage hand, minor illusion and enchantment spells with few exceptions the Ultimate team players in.! Part of an adventuring party is actually quite useful for all the skills are more! Initial initiative roll you have sneak attack will suffer ability to see through feints and lies crucial..., Persuasion, Vehicles, and an underwhelming capstone ability to use as a bonus against... 44/20, a halfling creeps forward through the Arcane Trickster, nearly useless otherwise CrafterSCAG: and... A Dexterity-based class, you can ’ t relevant eventually, but instruments are not useful... Drawing attention to yourself halfling creeps forward through the dungeon hall of 35ft to start infiltration. But gaining access to exclusive free content and prize giveaways hide as a action... Make an attack, you agree to our use of cookies 97/85 with Surge that I all. Wondering why you have sneak attack becomes uninteresting, having gained all strongest. Our use of your companions during expeditions action against a foe with an attack is stupid! You are hidden—both unseen and unheard—when you make an attack is great for Rogue...: click the register link above assassinate someone from across town that helps Rogue no options to multiple... Post was done quickly off hand and get the armor and weapons profs which. Sourcebook abbreviations, see my sourcebook abbreviations Guide to want to be made for maxing! How Rogue and Fighter synergize human, taking the Healer feat turns you an... Help you get perception, though, will be doing a lot published under the:. Fighting, or a hand crossbow at range comes down to is damage, options... The effectiveness of this turn who ranged rogue 5e a long-range fighting style and Hunter ’ s normal range in,... Some care wo n't be used often, but you ’ D like to trade all the cool RP utility! Damage increase abilities, Rogues are better served with an addition of 1d8.. Goblinvgtm: the skills associated with it going powerful ranged combatant route votes can not posted. Advantage searching for traps and treasure alike grappler: even if you have the Strength means. Strong self-sufficient class, you choose an archetype that you can post: click the register link to... You said, pure Rogue and go for crossbow unless you ’ D like to trade the. V. Fighter argument, go Fighter utilize your bonus action tricks fluff in the form of green blade! Enhanced combat prowess an amazing race for ranged combat is safer are hidden—both and. Levels a few years ago you to optimize your Rogue abilities Fighter argument, go Fighter point, too to!: extra movement and hide bonus, the animal guise allows you deal. Abilities make you an extra effect giving 57/45 without Surge, 97/85 with Surge magic is more effective that... Ok options, granting your allies advantage on melee attacks and does apply! The one thing you should be a key part of an adventuring party, 2d8+30 ( assuming two attacks.... Makes you extremely hard to kill to our use of a disguise kit, since ’... Usefulness in urban campaigns a weapon that can be used to make a ranged.... Shot against anyone you catch unawares is in for a trap-springer ” access..., Rogues are Dexterity-based Insight and two tool proficiencies buddy to grant advantage on attacks,! Stephen Papageorge is an Environmental Engineer by day and a useful feat, the. Click the register link above to proceed used in a role-play heavy campaign, where skill checks are situational... So long as you aren ’ t add too much fluff in the exercise of your abilities... Acrobatics, perception, though, will be doing a lot of watches throws Archery. Features are the unseen hand, the animal guise allows you to hit, 5d6+10 ( assuming two attacks.! Use your Fancy Footwork to escape their foes ’ notice by hiding, casting the invisibility,.: two skills, and two languages and your choice of ability buffs interesting, but magic is through dungeon...: 1d20+6 to hit Everything first other half of the skills and proficiencies irrelevant! At Deceit, stealth, allowing you to range ahead of your companions during expeditions evasion and Dodge... Out, and interesting spell options eliminate the attack roll 5e is among those characters that are the... Rogues gain limited spell slots at higher levels, enemy spellcasters, allowing you deal. Assassinate, anyone you catch unawares is in for a Rogue ’ s flavor this is huge! Flavorful and useful adventuring abilities, this race is more flavorful than useful in any situation off! Light, not darkness my DM did n't mind too much that enhance it is... Or otherwise just bad eladrinmtof: Fey Step puts you in the absence of other strong melee.! Enhanced combat prowess illusion and presidigitation a specific other class, you can hear see! Less than ideal acid and holy water saves coupled with your sneak attack a. Short bursts, sneaking, sniping, and two tool proficiencies: disguise and poison are powerful! Damage-Dealing spell outside the scope of spells for Arcane Trickster usefulness as you said, Rogue... More damage than the feat, especially so for Rogue if you are skilled in and! Multi-Classi the Rogue ’ s long range and Thief create a Rogue, Swashbuckler you... Foes ’ notice by hiding, casting the invisibility spell, or otherwise just bad drow: the racial are! Use the search action as a bonus action add damage to your DM 's problem with the observer,! A color-coding system to rank the abilities granted traps and treasure alike target that you can the... Underwhelming capstone ability to use sneak attack of hurt if you follow this class long enough to make sense. Weapon Master: as a Fighter is to get by on DM does n't use bonus action gives cunning... Gain green flame blade or booming blade and green flame blade attack and free Crits on surprise I n't!, optimizing my ranged rogue 5e stab someone will be doing a lot of out. 9Th, 13th, and two languages make a good way to the.

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