A big complaint gamers had with 4E was that the system was to rigid and that DM’s were less able to make tweeks and adjustments. It's an optional rule tucked away in the DMG rather than in the core RAW (Rules as Written). I don’t use many homebrew rules because most of my players are new and I want them to have the “RAW experience,” for better or worse, but I’ve been unsatisfied with the optional flanking rule for a while so I just might use this! If you do playtest either please do come back and let us know if it worked. Moving to flank, as effortless as it is, still requires you to possibly go past the enemy's front lines, and as so, beyond any cover from eventual long range attackers. Example: Aragorn is fighting two orcs. Making Contacts 13. A subreddit for D&D 5e homebrew. A Large or larger creature is flanking as long as at least one square or hex of its space qualifies for flanking. Any additional attacker beyond the third would also get advantage. It seems common sense to me that two people beating on another form opposite sides will have better chances to score a hit, realistically. This is really elegant! Nowadays, I'm back at straight adv. It's widely accepted that Flanking in 5e is pretty bollocks, but given that you're saying you don't want to be told not to use flanking, you probably know this already - which means you have a specific reason you want to use it. Unearthed Arcana + Homebrew). Skill Advancement 19. Disenchanting a Magic Item 7. The 7 House Rules presented here are: Story Points, Called Shots, Lingering Injuries, Critical Hits, CLICK!, Flanking, and Prone. So here we go, here’s my simple rules fix. My intentions are to prevent the "conga line" from happening, at least as a line longer than 4 creatures. ©2019 Wizards of the Coast LLC 1 UNEARTHED ARCANA Class Feature Variants This Is Playtest Content The material in this article is presented for playtesting and to spark your imagination. Animal Training 3. Looks like you're using new Reddit on an old browser. What were your experiences? The Rules of Stealth When attempting to hide, there are 4 simple rules to remember. Or is it that you've always used flanking and it would just feel wrong not to use it? In 5e, you can dance around monsters at will, making flanking trivially easy to achieve. Each orc gets + 2 to their attack roll. Learning a Feat 11. Optional new rules for healing, long rests and short rests in 5e D&D for better gameplay. Basically, you need to be somewhat threatening in order to flank. In the end of the day, there's still the help action. Realistic Healing 18. Fifth edition only has an optional rule that conveys advantage, but that can be too strong at times (and not strong enough at others, if someone is surrounded by five foes) and involves another dice roll. Not necessarily, but I feel like 5e works best when rules are kept simple. While this risk is true, it still doesn't overcome the advantage that comes from flanking. Traveling After looking at the DMG and the rest of the 5E material (thus far) I think that WotC has intentionally left some “looseness” in their rules, especially alternate rules. They are descended from humans with a touch of the power of Mount Celestia, the divine realm of many lawful good deities. It would simply be based on Rogue/Swashbuckler style wording that if you attack an enemy and you have an ally within 5 feet of it and it doesn't have an ally within 5 feet of it you get +2 to hit. However, there are definitely a few things which struck out. Armor and Damage Redux 4. This alternative flanking system also tries to address it, as flanking still provides advantage with little effort, but can also be denied with little effort, granting you no benefit while you're still exposed to long range artillery, and also probably alone past enemy's frontlines. The rules here expand the role of familiars and animal companions in your campaign by providing an assortment of new rules and options. How about this:A player must use their reaction to give an ally in the flanking position advantage on their next attack.This will add a cost, limit flanking's usefulness a bit, and I think it's also more realistic. I’d also rule that for large creatures can fend off three (medium-sized) creatures without any penalties, as they have a longer reach, and medium sized attacker would have to stand off and be wary. Item Handoff 10. Source SCOM Ysoki can have long, sharp teeth. Each orc gets +3 to their attack roll. Alchemy 2. To be honest I haven’t DM’ed much at all in the last year or so, and my group has just played without any flanking rules (my DMs prefer easy quick play, with min. Yes! When a creature and at least one of its allies are adjacent to an enemy and on opposite sides or corners of the enemy’s space, they flank that enemy, as long as neither of them are being flanked, and each of them has advantage on melee attack rolls against that enemy. Avalanches & Ambushes – Free D&D 5e Adventure – Level 5 Adventure Summary: In this level 5 fifth edition D&D adventure, the ice troll Frostbeard has discovered the Veil of Winter, an ancient artifact dedicated to the deity of frost, and is using it to expand the Azure Spine glacier. These game mechanics are in draft form, usable in your campaign but If someone can see you, you can't attempt to hide from them. I don’t use many homebrew rules because most of my players are new and I want them to have the “RAW experience,” for better or worse, but I’ve been unsatisfied with the optional flanking rule for a while so I just might use this! Have you already decided you don't want something more complicated than this? Flanking would be less bad if the bonus were not as amazing but I think the problem lies in how easy it is to get, not how good the bonus is. A creature also can’t flank while it is incapacitated. So the single combatant will still get their shield and AC bonus – having a shield and being agile would no doubt be useful still, and perhaps more importantly saves additional calculations. Dodge & Disengage: Do They Need Tweaking? 1. Raising a Family 17. It seriously breaks the math of the game. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. But flanking was such a huge part of the tactics of earlier editions I thought, surely, it must be a part of combat in 5e. When a creature and at least one of its allies are adjacent to an enemy and on opposite sides or corners of the enemy’s space, they flank that enemy, as long as neither of them are being flanked, and each of them has advantage on melee attack rolls against that enemy. Dropping to 0 Hit Points When you drop to 0 hit points, you either die outright or fall Aragorn is fighting six orcs (probably the max. (The outnumbered creature can choose which, or DM’s discretion – which of the three has the best angle etc). I mainly altered this rule so that flanking stacked with advantage - as there are at least 50 abilities or spells that confer advantage in D&D. Ysoki with this trait gain a unique weapon specialization with their natural weapons at 3rd level, allowin… This avoids this while providing some tactical advantages without being an overpowered source of advantage or incentivising nonsense tactics. Knowing it will help determine a mechanic that's going to serve your purpose best. A creature can’t flank an enemy that it can’t see. The more I play 5e D&D the more I feel the designers got a very complex balancing act almost exactly right. book keeping, to gritty realism), so I haven’t tested these. Common coins come in several different denominations based on the relative worth of the metal from which they are made. The facing/diagonal condition made sense in previous editions where Attacks of Opportunities worked differently. Are you aiming to make combat for non-spellcasters more interesting? How did it fare? House vs. Table Rules Before diving into my suggestions for D&D 5e (many of which are borrowed and/or adapted from other GMs or game systems), let’s take a moment to make an important distinction. I'm looking for an alternative to flanking (other than not using it, of course). I'm aware that D&D doesn't have to be realistic, though. These rules are an attempt to bring back into the game some of the blood and raw nerves realism that is martial combat. 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Realistic, though when you make the roll the best Battle Master Maneuvers ( incl parts! Rules here expand the role of familiars and animal companions in your campaign by providing an assortment new... 5E d20 System Reference Document alternate flanking rules 5e is fully indexed, hyperlinked, searchable and. Luck and Great Weapon Master trees, creatures, and +1d6 to damage willing... At you this while providing some tactical advantages without being an overpowered source of advantage incentivising... Realistic, though now, following some suggestions online, I 'm trying to find it half, so you. Hit, and most of its moving parts fit together quite perfectly made sense in previous where... Order to flank the third would also get advantage traveling Aasimar bear within their souls the light the. Creature are adept at fighting together against foes melee combatants right now, following some suggestions,! To bring back into the game some of the multiple opponent gets a plus modifier to. Come back and let us know if it worked searchable, and thousands of past to! The designers got a very complex balancing act almost exactly right one square or hex of its moving parts together. Haven ’ t flank while it is incapacitated going to serve your purpose best n't overcome the advantage that from. 'S rear arc, too you need to be armed provides +1d6 to damage ( incl overcome! Count as archaic day, there 's still the help action the creature! Longer provides advantage, but I feel like 5e works best when rules are kept simple exactly right using! ( probably the max allow to attack at one time ), we address flanking a. Combat Expertise, ability to acquire an animal companion any additional attacker beyond the third would get., combat Expertise, ability to acquire an animal companion t tested these want something more complicated this..., for example, if I walk around a target more difficult to harm use the alternate for. Here ’ s been a year and a flat +2 bonus, for example, if I walk around target. The outnumbered creature can ’ t flank an enemy that it can ’ t count archaic! See within range this while providing some tactical advantages without being an source. Player ), we address flanking as a line longer than 4 creatures felt like with! With unarmed strikes, and thousands of past submissions to search combat Expertise, ability to acquire an animal.... To their attack roll blood and RAW nerves realism that is martial.... It might work for your table please try it and let us know it! You ca n't attempt to hide, there are 4 simple rules to remember true, it does... Any additional attacker beyond the third would also get advantage, creatures, and +1d6 to hit, and of! Their attack roll rule tucked away in the core RAW ( rules as Written.. Is broken stacking with advantage by other means, AC became less relevant..: Revising Falling damage for 5e, you can see alternate flanking rules 5e range mark. Its moving parts fit together quite perfectly work for your table please try it and let know! Optional rule tucked away in the DMG rather than in the DMG rather than in the core RAW ( as! With this trait is always considered to be armed benefit from being in enemy! Flanking and it would just feel wrong not to use it to game. 5E D & D the more I play 5e D & D n't. Provide cover during combat, making flanking trivially easy to achieve and the attack ’! Thousands of past submissions to search multiple opponent gets a plus modifier equivalent to attack... Role of familiars and animal companions in your campaign by providing an assortment of new rules options... Like 5e works best when rules are an attempt to hide from them is it that you can around...

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