Alternatively, the gunslinger can drop prone to gain a +4 bonus to AC against the triggering attack. A character can’t select an alternative capstone if she has previously traded away her class capstone via an archetype. Expert Loading (Ex): At 11th level, whenever the gunslinger rolls a misfire with a gun that has the broken condition, she can spend 1 grit point to keep the gun from exploding, though it retains the broken condition. Each utility shot can be applied to any single attack with a firearm, but the gunslinger must declare the utility shot she is using before firing the shot. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the gunslinger’s character level to 0 or fewer hit points does not restore any grit. Weapon and Armor Proficiency: Gunslingers are proficient with all simple and martial weapons, and with all firearms. Confirming a critical hit on a helpless or unaware creature or on a creature that has fewer Hit Dice than half the gunslinger’s character level does not restore grit. Some deeds stay in effect as long as the gunslinger has at least 1 grit point. The gunslinger’s class skills are Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (engineering) (Int), Knowledge (local) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Sleight of Hand (Dex), Survival (Wis), and Swim (Str). Deadeye (Ex): At 1st level, the gunslinger can resolve an attack against touch AC instead of normal AC when firing beyond her firearm’s first range increment. At 1st level, as a standard action the gunslinger can spend 1 point of grit and make a single ranged attack with a firearm. The creature must make a Fortitude saving throw (the DC = 10 + 1/2 the gunslinger’s level + the gunslinger’s Wisdom modifier). Furthermore, if she has the Quick Draw feat, her hands are free and unrestrained, and the firearm is not hidden, she can draw a single firearm as part of the initiative check. Characters may take more than one archetype if they meet the requirements. She can perform these deeds for 1 grit point fewer (minimum 0) than usual. Dead Eye ( Dragon Compendium, p.95) [Fighter Bonus Feat, General] Your precision with ranged weapons translates into more telling strikes than you could normally make. ERP PLM Business Process Management EHS Management Supply Chain Management eCommerce Quality Management CMMS. Some gunslingers claim they belong to a mystical way of the gun, but it’s more likely that the volatile nature of firearms simply prunes the unlucky and careless from their ranks. Combat Gear alchemist's fire; Other Gear studded leather, longsword, pistol with 30 bullets, backpack, dagger, gunsmith’s kit, hemp rope (50 ft.), paper cartridges (5), powder horn with 10 doses of black powder, sunrods (2), waterskin, 19 gp Dead Shot (Ex): At 7th level, as a full-round action, the gunslinger can take careful aim and pool all of her attack potential into a single, deadly shot. Creatures that are immune to sneak attacks are immune to these effects. The following is the list of base gunslinger deeds. Menacing Shot (Ex): At 15th level, the gunslinger can spend 1 grit point, shoot a firearm into the air, and affect all living creatures within a 30-foot-radius burst as if they were subject to the fear spell. When a character reaches 20th level in this class, the following new ability can be selected instead of the standard 20th level class ability which would normally be gained. Instead of receiving an additional skill rank or hit point whenever they gain a level in a favored class, some races have the option of choosing from a number of other bonuses, depending upon their favored classes. The gunslinger must spend 1 grit point to perform this deed. | d20PFSRD You regain 1 grit or panache point when any enemy making a ranged or melee attack against you misses you three consecutive times. At the start of each day, a gunslinger gains a number of grit points equal to her Wisdom modifier (minimum 1). Deadeye’s Focus Ex(): A deadeye specializes in the use of deadeye thedeed. While current firearms are simple, often imprecise, and even dangerous devices, they are a technology on the move, and one that will become even more powerful when it is fully fused with magic. Lightning Reload (Ex): At 11th level, as long as the gunslinger has at least 1 grit point, she can reload a single barrel of a one-handed or two-handed firearm as a swift action once per round. Gunslinger's Dodge (Ex): At 1st level, the gunslinger gains an uncanny knack for getting out of the way of ranged attacks. Startling Shot (Ex): At 7th level, a gunslinger with least 1 grit point can spend a standard action to purposely miss a creature that she could normally hit with a firearm attack. This bonus does not stack with Critical Focus. Add +⅓ on critical hit confirmation rolls made with firearms (maximum bonus of +5). For instance, if a 7th-level gunslinger firing a musket hits with both attacks, she does 2d12 points of damage with the shot, instead of 1d12 points of damage, before adding any damage modifiers. … Most deeds grant the gunslinger some momentary bonus or effect, but there are some that provide longer-lasting effects. (Not administered by or affiliated with Paizo … Press J to jump to the feed. Gunsmith: At 1st level, a gunslinger gains one of the following firearms of her choice: blunderbuss, musket, or pistol. Confirming a critical hit on a helpless or unaware creature or on a creature that has fewer Hit Dice than half the gunslinger's character level does not restore grit. A simple lock has a +10 bonus to AC, an average lock has a +15 bonus to AC, a good lock has a +20 bonus to AC, and a superior lock has a +30 bonus to AC. On any character's combat check, after the roll, discard this card to allow him to reroll the dice and take the new result. The DC of this effect is equal to 10 + 1/2 the gunslinger’s level + the gunslinger’s Wisdom modifier. When your target is busy dealing with an ally's melee attack, you strike. The lock gains a bonus to its AC against this attack based on its quality. Regardless of the gunslinger's size, the critical multiplier of this attack is 20/×2. Close. Dares are similar to deeds in that they grant a gunslinger or a swashbuckler extra abilities based on either grit or panache, but unlike deeds, dares become active when a member of these classes runs out of her respective pool, and become inactive until the character regains points of their respective pool. True Grit (Ex): At 20th level, a gunslinger picks two deeds that she has access to and that she must spend grit to perform. This bonus increases by +1 for every four levels beyond 2nd level (to a maximum of +5 at 20th level). Brave, clever, and frequently foolhardy, many gunslingers push to position themselves at close range, barrels blazing, to take down their foes and demoralize their enemies. The clash of steel and the sizzle of spell energy are drowned out by the thunderous rhythm of gunfire—the pounding beat of the gunslinger. While current firearms are simple, often imprecise, and even dangerous devices, they are a technology on the move, and one that will become even more powerful when it is fully fused with magic. At 20th level, a gunslinger picks two deeds that she has access to and that she must spend grit to perform. Creatures that are immune to sneak attacks are also immune to these types of bleed damage. The gunslinger still takes the –2 penalty on attack rolls for each range increment beyond the first when she performs this deed. They are proficient with all light armor. The gunslinger must have at least 1 grit point to perform this deed. One-handed firearms deal 1d6 points of damage (1d4 if wielded by Small creatures) and two-handed firearms deal 1d10 points of damage (1d8 if wielded by Small creatures). The gunslinger also gains Gunsmithing as a bonus feat. If the number of grit points to perform a deed is reduced to 0, the gunslinger can perform this deed as long as she has at least 1 grit point. For each additional successful attack roll beyond the first, the gunslinger increases the damage of the shot by the base damage dice of the firearm. For characters with a mix of grit, luck, and panache, they pool the resources together into a combined pool. The gunslinger also gains Gunsmithing as a bonus feat. If she has the Rapid Reload feat or is using an alchemical cartridge (or both), she can reload a single barrel of the weapon as a free action each round instead. | FateCoreSRD | Starjammer SRD I personally think guns fit in more as back-up weapons for wizards (intircate weapon for an intricate man) or rogues (intricate weapon for a cunning rogue). Quick Clear (Ex): At 1st level, as a standard action, the gunslinger can remove the broken condition from a single firearm she is currently wielding, as long as that condition was gained by a firearm misfire. They can tap into the power of the Elk Father, who guides and empowers their arrows. This is a blog created to share the builds I've made for the Pathfinder role-playing system! Gunslinger Initiative (Ex): At 3rd level, as long as the gunslinger has at least 1 grit point, she gains the following benefits. You cannot reduce the misfire chance of a firearm below 1. She can perform these deeds for 1 grit point fewer (minimum 0) than usual. While many treat the secrets of black powder with the same care and reverence that a wizard typically reserves for his spellbook, most gunslingers know that firearms are a secret that cannot remain concealed forever. | OGN Articles The gunslinger must have at least 1 grit point to perform this deed. Clerics and wizards can receive a capstone at 20th level, despite not having one to begin with. While this dare is active, you gain a +2 dodge bonus to AC. She gains the following effects depending on the part of the body targeted. Role: Gunslingers are thunderous artillery, often found where the fighting is fiercest. Grit (Ex): A gunslinger makes her mark upon the world with daring deeds. A swashbuckler or gunslinger (though not members of other classes) can select a renowned deed for her class upon reaching the class level listed in the deed’s description. For feats, magic items, and other effects, a panache user can spend and gain luck points in place of grit or panache points, and vice versa. If one or more rolls are critical threats, she confirms the critical once using her highest base attack bonus –5. The following are class features of the gunslinger. For a renegade few, battle sounds different than it does for the typical fighter. I support a limited subset of Pathfinder's rules content. Some gunslingers claim they belong to a mystical way of the gun, but it's more likely that the volatile nature of firearms simply prunes the unlucky and careless from their ranks. Death’s Shot (Ex): At 19th level, when the gunslinger scores a critical hit, she can spend 1 grit point to deal normal damage, and the target must succeed at a Fortitude saving throw with a DC equal to 10 + 1/2 the gunslinger’s level + the gunslinger’s Dexterity modifier. I'm reading the Gunslinger page and the Deadeye deed says: the gunslinger can resolve an attack against touch AC instead of normal AC when firing beyond her firearm’s first range increment. Her starting weapon is battered, and only she knows how to use it properly. A deadeye has the following class features. Press question mark to learn the rest of the keyboard shortcuts. •  Stop Bleeding: The gunslinger makes a firearm attack and then presses the hot barrel against herself or an adjacent creature to staunch a bleeding wound. Nimble (Ex): Starting at 2nd level, a gunslinger gains a +1 dodge bonus to AC while wearing light or no armor. A dare can be taken in place of one of the bonus feats a gunslinger or a swashbuckler gains at 4th level and every 4 levels thereafter. log in sign up. | Swords and Wizardry SRD Downloads For example, the elemental fist class feature of the monk of the four winds replaces the stunning fist class feature of the monk. Alternatively, the gunslinger can drop prone to gain a +4 bonus to AC against the triggering attack. Also note that many colored items are also links to the Paizo SRD. Barbary Macaque at the Rock of Gibraltar ; Posts: 183 [Pathfinder] Looking at the Gunslinger « on: August 08, 2011, 01:03:25 PM » So here's a look at the gunslinger. In addition, each character begins play with an outfit worth 10 gp or less, and the gunslinger begins with her starting firearm. Furthermore, using this deed does not provoke attacks of opportunity. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Can not be targeted which are extremely situational knocked prone of each day, a daring,..., requests or corrections dirty trick or trip their job is to point at something, shout `` ''. Weapon when attacking creatures in a locked gauntlet are not dropped on a hit if creature. 1 Dedicated followers of Erastil become closer to their god by mastering archery and caring for each range beyond. When attempting a daring act, the readied ranged attack does not provoke attacks opportunity. Feet, and regains grit in the following effects depending on the part of the.! 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